![]() ![]() ![]() yeah i guess i'm just gushing as i figure other folks probably won'tīefore i forget, you could also upgrade minions, rename them, make them do emotes, talk through 'em. Unfortunately, that game is dead as all hell. another example is mercs having specs ops guys who would summon flying force field generators that followed 'em around to increase the defense of everyone within the field.įolks had a lot of fun with the archetype too- the most memorable guy i saw using it was a dude named "followed by ninjas", who was just a regular ass pizza delivery guy who would have ninjas appear to protect him whenever he was in trouble. When you got all your summons you had 6 dudes runnin' with you at all times that you could upgrade/manage, with some powersets getting additional summons- the biggest example of this is the gang/thug powerset having a 'gang war' power that summoned like 20-30 weak dudes to go nuts. Your ability to micromanage your minions and skills will determine your success in elite difficulty. However, I am going to introduce a build that is both powerful yet engaging to play. There were many 'lil nuances/details to these powersets that wildly differentiated them to match their themes and you had some control over the actions of your pets- 3 different AI modes alongside 3 direct control actions (maybe more? i can't recall) The greatest thing about Torchlight II is the ability to customize your skill set to your own liking and have it be viable toward higher difficulty levels. Your choices of powersets included mercenaries, gangs, necromancy, robots, demons, wolfs/dogs, and ninjas. It was super effective until the very endgame/optional super hard difficulty settings and extremely, extremely fun. City of heroes/villains masterminds are easily the best in this category, as an entire class/'archetype' was built around this with varying concepts ![]()
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